Search Issue Tracker
Fixed in 2.0.0-preview.1
Votes
0
Found in [Package]
com.unity.2d.animation: 1.0.16-preview.1
Issue ID
1081786
Regression
No
[2D][Animation] Sprite does not seem to update itself when posing bones in Prefab mode
How we can reproduce it using the example you attached
1. Make sure you have 2d Animation Package
2. Open Scene with your Sprite Prefab that has Bones, geometry and weights painted.
3. Note that Game object is a Prefab, go into prefab mode and move the bone
4. Note that Sprite does not seem to update itself when posing bones in Prefab mode
Additional Note: The Sprite will still be updated in Scene View
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment