Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a11
Issue ID
1078021
Regression
No
[Tilemap] Different tiles change their sorting according to where the cursor/brush is held when tilemap 'Mode' is set to 'Chunk'
Step to reproduce:
1. Open the attached project (tilemap-gone.zip)
2. Open 'TilemapTest' scene
3. Focus on the 'Grid' game object so it's in the center of scene view
4. Notice the Lava sprites are painted on top of the Snow sprites
5. Open 'Tile Palette' window, choose 'Rocks' tile palette and select the brightest lava sprite to be painted (second row from the bottom, right-most sprite) and choose the 'Brush' tool
6. In the scene, move the cursor with selected Lava brush above the painted snow tiles and notice that they change sorting as you move the cursor (see attached gifs)
Reproduced with: 2018.3.0a1, 2018.3.0a11
============================================
Resolved as (By Design)
For sorting, users should try to atlas the Sprites used into a Texture
or
Opt for Individual mode in the TilemapRenderer.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment