Search Issue Tracker

Fixed in 2017.2.0f3

Fixed in 2017.1

Votes

1

Found in

5.6.1f1

Issue ID

916451

Regression

Yes

Elevating terrain using TerrainData.SetHeights results in Raycast not hitting some of it

Terrain

-

To reproduce:
1. Open attached Unity project "TerrainTest2.zip"
2. Open "Scene" scene
3. Go into play mode
4. Move the mouse around the terrain in Game View
5. Observe Scene view

Expected result: Raycast should hit every place of the terrain (see attached gif "TerrainExpected.gif")
Actual result: Raycast does not hit in some places of the terrain (see attached gif "TerrainActual.gif")

Regression first introduced in: 5.6.0a1
Reproduced on: 5.6.0a1, 5.6.1p2, 2017.1.0b7, 2017.2.0a1
Not reproduced on: 5.5.3p4

Comments (1)

  1. 83a0741ee378f34e7ce568ca29f75921?d=mm

    eXonius

    Aug 23, 2017 23:51

    In case anyone has this problem, here is the workaround to make the collider update:

    terrain.GetComponent<TerrainCollider>().enabled = false;
    terrain.GetComponent<TerrainCollider>().enabled = true;

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.