Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b7
Issue ID
916482
Regression
Yes
Awake is called every time the Inspector gets in focus if the Preview window is open
To reproduce:
1. Open the project, attached by tester (PreviewAwakeBug.zip)
2. Open "scene01" scene, if not open
3. Enter Play mode
4. Observe the console (Awake called one time)
5. Select PlayerPrefab in Project Window
6. Observe the console (Awake is called two more times)
7. Move the mouse between the Game window and Inspector
8. Observe the console
Expected: Awake is called only once for the object that is in the scene
Actual: Awake is called every time the inspector gains focus with the Preview window open
Reproduced in 2017.1.0b2, 2017.1.0b7, 2017.1.0b8, 2017.2.0a1
Did not reproduce in 5.5.3p2, 5.6.1p2, 2017.1.0b1
Regression introduced in 2017.1.0b2
Fixed in 2017.1.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment