Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.3f1
2018.3.0a11
Issue ID
1077367
Regression
Yes
[VSforMac] Using ".NET 4.x Equivalent" runtime version with ".NET Standard 2.0" API level causes C# project to lose System ref
Steps to reproduce:
1. Create new Unity project
2. Create a new script
3. Make sure that the "Scripting Runtime Version" is set to ".NET 4.x Equivalent" and "Api Compatibility Level" is set to ".NET Standard 2.0" (those values should be the default on latest versions)
4. Double-click the script to open it in Visual Studio
5. Notice that there's a bunch of "Predefined type 'System.Void' is not defined or imported." & "Predefined type 'System.Object' is not defined or imported." errors
Visual Studio for Mac 7.6.3 (build 1) used.
Reproduced with: 2018.1.3f1, 2018.2.7f1, 2018.3.0a1, 2018.3.0a11
Not reproduced with: 2018.1.2f1
Note: the default values of these settings are different in older versions so the error might not be seen right away even if they are reproducible.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment