Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0a11
Issue ID
1077383
Regression
No
Tilemap doesn't render if zooming out too far in the scene view
Steps to reproduce :
- create a grid
- create a tilemap
- paint some tiles on the tileamap
- zoom out to the maximum in the scene view
- press F to center the object
- navigate back to the tilemap using arrows and zoom and notice that the tiles will not be rendered anymore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
This is a duplicate of issue #1077673