Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
3
Found in
2018.1.9f2
Issue ID
1076483
Regression
No
Animator.keepAnimatorControllerStateOnDisable doesn't keep default values when disabling and re-enabling a GameObject
Repro steps:
1. Open attached project
2. Open scene "SamplceScene"
3. Enter Play Mode
4. Press Enter to toggle animation
5. Press Space twice to deactivate and reactivate the cubes
6. Press Enter again to toggle the spinning animation
Expected: The left cube returns to the initial position before first toggling the animation
Actual: The left cube returns to the position where it was reactivated
Reproducible with: 2018.1.9f2, 2018.2.7f1, 2018.3.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Add comment