Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
3
Found in
2018.1.9f2
Issue ID
1076483
Regression
No
Animator.keepAnimatorControllerStateOnDisable doesn't keep default values when disabling and re-enabling a GameObject
Repro steps:
1. Open attached project
2. Open scene "SamplceScene"
3. Enter Play Mode
4. Press Enter to toggle animation
5. Press Space twice to deactivate and reactivate the cubes
6. Press Enter again to toggle the spinning animation
Expected: The left cube returns to the initial position before first toggling the animation
Actual: The left cube returns to the position where it was reactivated
Reproducible with: 2018.1.9f2, 2018.2.7f1, 2018.3.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment