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[XR][UWP] Opening the TouchScreenKeyboard causes spatial sounds to stop ...
Steps to reproduce: 1. Download 1069362_repro.zip 2. Change platform to UWP 3. Build "SampleScene" with XR enabled and app type set ... Read more
[MAC] Unity crashes when pressing CMD + Q in Non-Matching Editor Install...
How to reproduce: 1. Open a project in Non-Matching Editor Installation (For example a 2018.1 project in 2018.2 Editor) 2. When "Ope... Read more
[Terrain] Painted speed trees are not updated when it's prefab scaling i...
Painted speed trees are not updated when it's prefab scaling is changed after the project is upgraded to Unity with improved prefabs... Read more
Rig tab for imported Asset has overlapping UI elements in the Inspector
Steps to reproduce: 1. Open any Unity project 2. Import any model with a rig (you can use the attached one) 3. Open up Inspector and... Read more
Refactoring the name of the script file outside of Unity makes it lose r...
To reproduce: 1. In a new project, create a cube 2. Create a script called "Something" and attach it to the cube 3. Open the script... Read more
A small gap is created in the default NavMesh when setting "Step Height"...
1. Download user's attached project "FollowPlayerNavMesh.zip" 2. In the project, open the scene "ZombieChaser" 3. Go to Window->AI->... Read more
[HoloLens] App freezes when opening virtual keyboard after the app was r...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build "SampleScene" with XR enabled and app type set t... Read more
Scene Load performance with prefabs with overrides is poor
To reproduce: 1. Open tests project from attached project or from: Unity/Tests/PerformanceTests/NestedPrefabs 2. Tests which show b... Read more
Shader Graph does not support [_ZClip] hardware feature in its shadowsca...
Summary: The shadowcaster pass in the lit.shader uses the ZClip [_ZClip] rasterizer state setting to control cascaded shadowmap ren... Read more
Frame Debugger does not display all additional Shader keywords when debu...
How to reproduce: 1. Open the user-submitted project(ShaderKeywords) 2. Build the project as a Development Build and open it 3. Back... Read more
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