Search Issue Tracker
By Design
Votes
0
Found in [Package]
8.2.0
Issue ID
1295719
Regression
No
VFX Graph disappears when panning camera, both in scene and game view
Steps to reproduce:
1. Open attached project (vfx_test_scene.zip)
2. Open the SampleScene
3. Make sure that fireworks VFX graph game object is visible in the scene view
4. Pan the camera closely to the fireworks
5. Notice that the effects disappear
Notes:
- Reproduces both in scene and game views
- Observed in Unity 2020.1.15f1 on Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Bounds should be set to emcompass full VFX