Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
0
Found in
Issue ID
1295887
Regression
No
GameObject/Prefab inspector preview is slow for complex hierarchies
Game Object or Prefab inspector preview interaction is slow for complex hierarchies. For example, having a complex house prefab with about 10 thousand objects, the inspector preview runs at around 2 frames per second. Even if the same prefab in the scene view is interactive just fine.
Steps:
- Have a complex prefab (say with 10k objects),
- Interact with it in the inspector preview,
- Notice that it's *very slow* up to being unusable.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" errors are thrown everytime a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
- Values in "Rect Transform" component are only partially updated when changing values in Prefab Mode
- Same Asset Type Focused Inspectors do not repaint when menus are manipulated
- Bool or Trigger Parameters can be selected via right clicking to the right of a Parameter control in the Animator Window
- Warnings thrown when computing Positions in a 2D BlendTree are not helpful to the user
Add comment