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[HDRP][LWRP] Reinstalling Render Pipeline package results in broken ligh...
How to reproduce: 1. Create a new Unity project using "High-Definition RP" template 2. Open Package Manager (Window/Package Manager)... Read more
[PLM] Baking stalls at WritingLightingDataAsset when baking the scene wi...
See card: https://favro.com/organization/c564ede4ed3337f7b17986b6/c49f564b3ca1630d4475d838?card=Uni-56056 for clarity Steps to repr... Read more
[macOS] Unity opens up on primary monitor when moved and maximized on se...
While using a dual monitor setup, unity opens up on the primary monitor when moved and maximized on the secondary monitor or vice ve... Read more
The project can't be compiled because Library targeting .NET Standard 2....
To reproduce: 1. Download attached project "excel-test.zip" and open in Unity 2. Observe Console and you should see two errors: "A... Read more
[Shape] Can't use a static Mesh Renderer for an emission shape
Repro steps: 1. Open SampleScene from the attached project. 2. Preview the particle system in the scene view and observe the partic... Read more
Scroll bar distorts in the audio mixer when shrinked vertically
Steps To Reproduce: 1. Create a project. 2. Windows -> Audio -> Audio Mixer 3. Click on the '+' icon to create an audio mixer. 4. S... Read more
Button On Click object selection window is displayed incorrectly and con...
How to reproduce: 1. Download and open attached project "UnitySiege" 2. Open Scene "Builder" 3. Select "BuildCastle" button under UI... Read more
[Mac] Build using Metal API throws error and doesn't work with multiple ...
Steps to reproduce: 1. Open user-submitted project "Stop Motion Station.zip" 2. Go to Player Settings and make sure that Metal is se... Read more
Breakpoints are ignored in VS Code if you first start debugging in VS Co...
To reproduce: 1. Open the attached project (CyberSidescrollerRefactored.zip) 2. Open the TestItems scene 3. In VS Code, add a break... Read more
Searching in Project view has a delay
To reproduce: 1. Open a new project 2. Create some assets in the project 3. Try searching for one of the assets 4. Observe how the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box