Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0a15
2021.1.0a1
2021.1.0a7
Issue ID
1295687
Regression
Yes
[Prefab] Rigidbody component is shown in prefab but not in its instance when unapplied Joint component is removed
Rigidbody component is shown in prefab but not in its instance when unapplied Joint component is removed. Refer the attached video
Steps to reproduce
1) Create a new project
2) Create a Cube > Make a Prefab by dragging to Project
3) Add Configurable Joint to Cube prefab instance
4) Add Rigidbody to Cube prefab
5) Remove Configurable joint and dependent Rigidbody component from Cube prefab instance
6) Select Cube Prefab
Actual result: Rigidbody component is available in Cube prefab but not shown in its prefab instance. It is also not shown in Overrides window
Expected result: Rigidbody component should be shown in prefab instance as well
Workaround: Make changes in Rigidbody component in Cube Prefab. Component is then shown in Prefab instance as well
Occurring in: 2020.2.0a15, 2020.2.0b14, 2021.1.0a8
Working fine in: 2020.2.0a14
Environment: Both Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Add comment