Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a7
Issue ID
1065503
Regression
Yes
[Emission] Burst probability doesn't upgrade for prefab instances
Repro steps:
1. Open 05_Non-RandomizedEmission scene from the [Particles] FTP project.
2. Observe the Bursts (infinite) and Bursts (finite) effects.
3. Select them and observe that only the first of their bursts is set to 1.
Expected outcome:
All probability fields to upgrade to "1".
Notes:
- regression introduced when the Burst Probability improvement landed in 18.3 trunk
- the original prefab burst probability upgraded to "1", but additional bursts were added to the instance, and those did not upgrade to "1".
RichardK Note:
- we need to add some code to PrefabMerging.cpp to handle this new property
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment