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[2D] [Sprite Editor] Custom Physics Shape for Polygon sprite primitive i...
[2D] [Sprite Editor] Custom Physics Shape for Polygon sprite primitive is a pentagon regardless of # of sides on Polygon Steps to R... Read more
[Improved Prefab] [Composite Collider 2D] Editor crashes when trying to ...
Editor crashes when trying to create nested prefab using CompositeCollider2D Steps to Repro: 1. open the scene Collider2D in attach... Read more
GameObject tag icons are shown for prefab instances in the active scene ...
If you are editing a Scene containing Prefabs with GameObject icons assigned to them and then open their root Prefab in isolation mo... Read more
[iOS] RenderTexture has artefacts and also appears briefly during app st...
To reproduce: 1) Build and run 1064074_repro.zip on an iOS device. Expected: a globe with a loading bar around it is visible in bla... Read more
[Android] No sound using bluetooth speakers
Steps to reproduce: 1) Download attached project and open in Unity 2) Connect device to machine and pair with bluetooth speaker 3) ... Read more
Animation from Timeline does not transition to Animator state when using...
How to reproduce: 1. Download and open attached "Transition" project 2. Open Scene "Transition" and select "timeline1" object 3. Cli... Read more
Shader settings are not being enabled/disabled by the Script when the Ga...
Reproduction steps: 1. Open user's attached project ("TestEmissionBug") 2. Enter the playmode and click on the cube 3. Inspect chang... Read more
Canvas disappears in Standalone when using Lightweight SRP, Screen Space...
How to reproduce: 1. Open user attached project. 2. Go to File>Build And Run (Or use CTRL+B) 3. Compare Standalone build with a Game... Read more
Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...
To reproduce: 1. Open project 2. Open 'BatchingTest' scene 3. Open Frame Debugger 4. Play scene 5. Enable Frame Debug 6. Notice that... Read more
[LWRP][UWP] Project with Lightweight RP on UWP platform trigger an excep...
Steps to reproduce: 1. Download 1064175_repro.zip 2. Switch platform to UWP 3. Target any device and build the project on IL2CPP bac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some particles do not disappear when setting the particle remainingLifetime property to 0
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project