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[ShaderGraph] Setting texture to None does not update texture in the pre...
If you have a texture attached to a node in a shader graph, setting the texture to 'None' will not update the preview in the node. R... Read more
[LuminOS] Unity Player Input Field prints NullReferenceException when ty...
How to reproduce:1. Open project from OC link below2. Change ML Certificate in the player settings3. Build and deploy the app to ML4... Read more
Selecting a different Polygon collider when already editing one does not...
How to reproduce:1. Open the attached "PolygonColliderEdit.zip" project and enter "SampleScene"2. In the Hierarchy, select "Polygon1... Read more
[UI] Some icons look pixelated when UI scale value is more than 125%
To reproduce:1. Open an attached project or create a new one2. Change UI scaling to 200%3. Restart Editor to apply Scaling value Act... Read more
"Destroy can only be called from the main thread" is thrown after buildi...
How to reproduce:1. Make sure that IL2CPP is installed2. Open attached project "BugReproduction.zip"3. In Editor, click on Window -&... Read more
[Addressables] DontDestroyOnLoad() GameObjects lose their fields and re...
How to reproduce:1. Open the "Init" Scene in the user attached project2. Enter play mode3. When "TestScene" loads, click on "Test 1"... Read more
An object created via "Create Empty Child" of Hierarchy panel in Prefab ...
How to reproduce:1. Open attached project "CreateChildInPrefabMode.zip"2. In Project window, open "Assets" -> "Parent" prefab3. I... Read more
Animation transition is not interrupted by an Any State transition when ...
Repro steps:1. Open user attached project and "SampleScene"2. In the Hierarchy, click on "AnimatedBar" game object and double click ... Read more
[Main] Particles using mesh shape emission don't emit if the start color...
Repro steps:1. Create a new particle system2. Set the emission shape to mesh and assign a default cube3. Change the start color's al... Read more
GUIContent with Texture does not follow GUILayout.Width style
How to reproduce:1. Open the user's project2. Open Tools > Example Expected result: "Test 1" and "Test 2" Width is 150Actual resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title