Search Issue Tracker
[Android] SplashScreenRenderer constantly being counted in Profiler
Steps to reproduce: 1) Create a new project and open in Unity 2) Switch platform to Android 3) Enable Development Build and Autocon... Read more
'The compiler this script was imported with is not available anymore' wh...
To reproduce: 1.Open scene.unity 2.Select GameObject 3.Open the context menu on the AddScript component 4.Select "ExecuteNow", whic... Read more
AnimatorControllerPlayable::SetupStateMachineBehaviours crashes when ent...
To reproduce: 1. Download attached project "907324.zip" and open in Unity 2. Open "Test" scene 3. Enter Play mode To reproduce fro... Read more
Timeline Editor: Changing the Timeline Asset in a PlayableDirector does ...
Repros: - Open the Timeline Editor - Select a GameObject - Add a new Playable Directory Component using the Inspector - Assign a Ti... Read more
[Timeline] Play ranges are not persisted when using the "undo" command (...
- Create a track with an animation clip - Create a play range - Delete the track - Undo (CTRL-Z) Result: The play range is lost. Read more
[Timeline] Animation Clip offset issue when dragging from the project vi...
- Create an animation track - Create an override track for the previous Animation track - Open the Project tab, start dragging an An... Read more
Error when drag-and-dropping behaviour on sub-state
Steps to reproduce : - import the project attached - select a sub-state - drag-and-drop a sub-state script on it (while dnd'ing, th... Read more
"All modified" filter in Project View doesn't remember the listing layout
"All modified" filter doesn't remember the listing layout 1. What happened When selecting the "All modified" layout, it always dis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow