Search Issue Tracker

Fixed in 2019.1.X

Fixed in 2018.3.X

Votes

0

Found in

2018.3.0a5

Issue ID

1064491

Regression

Yes

"RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!" error thrown during playmode

Physics

-

How to reproduce:
1. Open attached "ErrorRepro" project and "Courtyard" scene
2. Enter playmode and wait for a few seconds

Actual result - Error is thrown: "[Physics.PhysX] RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored"
Expected result - If the error is expected, add GameObject context to let users fix the error within the GameObject

Regression introduced with - 2018.3.0a5
Reproducible with - 2018.3.0a7, 2018.3.0a5
Not reproducible with - 2018.3.0a4

Comments (60)

  1. AlexDjenkov

    May 26, 2019 06:53

    The error occurs in version 2018.3.0b3 for me too

  2. Ruhan-

    Feb 02, 2019 07:34

    Just as I thought, I didn't have any CCD issues
    The same default 5 errors kept being thrown for no reason
    Upgraded to Unity 2018.3.4f1 - now console is clean as a whistle!

    Hopefully this issue stops reappearing :\ Unity 2018.3 is not the first time it appeared.
    I fear it won't be the last..

  3. Ruhan-

    Feb 02, 2019 06:51

    From Unity 2018.3.4f1 release notes:

    "Physics: Added a message with a reference to the Rigidbody component when the CCD mode is incompatible with the kinematic setting. (1064491)"

    https://unity3d.com/unity/whats-new/2018.3.4

  4. kexar66

    Jan 29, 2019 10:14

    We need this to be fixed in 2018.3!

  5. SillyBilly

    Jan 25, 2019 16:48

    ... also, 2018.3.3 doesn't have a fix either, for those looking.

  6. SillyBilly

    Jan 25, 2019 16:46

    What ASOTELO94 said, this is a real pain in the derrière for us, would be great to see it patched into 2018 soon!

  7. asotelo94

    Jan 22, 2019 20:15

    I read that this is fixed in Unity 2019.1, but will it be fixed for an 2018 LTS?

  8. kibo_gluk

    Jan 20, 2019 17:05

    Same here. I had to switch to beta. I tried to fix it in a code. I disabled all objects. I'm doing VR Daydream. I can't go and change their framework!!! So moved to beta. Or stay at your current working one. This is probably why they created Unity Hub.

  9. kibo_gluk

    Jan 20, 2019 17:04

    Same here. I had to switch to beta. I tried to fix it in a code. I disabled all objects. I'm doing VR Daydream. I can't go and change their framework!!! So moved to beta. Or stay at your current working one. This is probably why they created Unity Hub.

  10. Zullar

    Jan 16, 2019 16:24

    I have a massive project with many objects and can't find the object throwing this error. Any ideas how to find them?

    Thanks.

Add comment

Log in to post comment