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Renamed or duplicated native format asset contains old asset's name till...
Steps (Renaming): 1. Create ScriptableObject asset ("Scriptable.asset") 2. Rename it to "Test" (Do not save project) 3. Go to File ... Read more
[iOS] simulator fails to launch with "gfx device initialization failed" ...
Reproduction steps: 1. Create a new project 2. Switch build target to iOS 3. Add a Scene to build 4. Go to Player Settings (Edit -> ... Read more
[Android][iOS] RenderTexture does not render GameObjects if Camera's Cle...
Reproduction steps: 1. Open the user's attached project "TEST_BUG_fpS.zip" 2. In the Project window under "Assets/Scenes" open "Samp... Read more
Unity crashes when typing long Cangjie keyboard characters into the Inpu...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Type characters into the Inpu... Read more
Crash on ScriptingInvocation::Invoke<bool> when packages are uninstalled...
Reproduction steps: 1. Open user's attached project "2DAnim_20_1_0a25_BurstCollectionsTest" 2. From the Project window, select "Fei_... Read more
[Xbox] Controller cannot be the first to start the game if it is the sec...
Repro steps: 1. Open the user's attached project "Sidestep.zip" 2. Open the scene Assets > Scenes > MainMenu 3. Plug in two Xbox On... Read more
Prefab TextMeshPro Text overrides reappear when they are reverted indivi...
Reproduction steps: 1. Open user's attached project "TextMeshProBug" and scene "Sample scene" 2. In the Hierarchy, select "CanvasTes... Read more
[UIElements] The value of the property ListView.itemHeight cannot be cha...
How to reproduce: 1. Open the project "case_1225888-ListView" 2. Select Tools -> MyEditorWindow in the Menu Bar 3. Observe that the ... Read more
[MacOS] UrlSource streaming stutters in Video Player
Reproduction steps: 1. Open user's attached project 2. Open "Main" Scene 3. Enter Play Mode Expected result: Video playback plays n... Read more
[Scriptable BuildPipeline] BuildUsageTagSet UnionWith order results in n...
Combining multiple BuildUsageTagSet objects using the UnionWith api results in a hash that is dependent on the order in which they w... Read more
All about bugs
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