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Standalone build crashes in ThreadsafeLinearAllocator::Deallocate on App...
To reproduce: 1. Open the attached project (16125 - WRT.zip) 2. Build and run the project for PC standalone 3. In the build, press ... Read more
[macOS] Unity fails to create C# project files resulting in autocomplete...
Steps to reproduce: 1. Create a new project 2. Create a new script inside the project 3. Double-click the script to open it in VS f... Read more
Unity fails to load with error "get_skinIndex is not allowed to be calle...
I upgraded a project from 2017.1 to 2018.3.a6. The project loads fine but I'm unable to click any game object in the hierarchy. If I... Read more
Handheld.playfullscreenmovie doesn't pause Unity during movie playback a...
Reproduction steps: 1. Open the attached project. 2. Build it to an iOS device. 3. Click the only button on the screen. 4. Check the... Read more
Packaged asset can't be found before it is selected by the user manually
Reproduction steps: 1. Open the attached "test.zip"; 2. Delete the Library/Temp folders for the attached project, if there are any; ... Read more
In the stack trace, a backslash is converted to a forward slash when MSI...
How to reproduce: 1. Open attached Unity project "StacktraceBug" 2. Enter the Play mode 3. Press on a message in the Console window ... Read more
[MacOS] "Unloading broken assembly..." errors with specific dll.
Reproduction steps: 1. Open "AWS Gamelift Starter Kit 35.zip" project Expected Result: No Assembly errors appear Actual Result: "U... Read more
Particle Subemitters don't inherit parent's rotation correctly while the...
How to reproduce: 1. Open the attached project 2. Enter Play mode and click on the "Repro particle" object in the Hierarchy 3. In th... Read more
[Android][IL2CPP] IL2CPP Android build fails
How to reproduce: 1. Create a new project 2. Change platform to Android 3. Edit Package Name and switch Scripting Backend to IL2CPP ... Read more
Model importer doesn't allow creation of a new Humanoid Avatar from a mo...
Model importer doesn't allow creation of a new Humanoid Avatar from a model file automatically when switching avatar definition to "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab