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Null properties return not null, even though variable is set to null
If you declare a property with a null value, it will be silently converted to not null To reproduce: 1. Download attached project "... Read more
[Android] [IL2CPP] NotSupportedException in static constructor when scen...
Steps to reproduce: 1) Download attached project 'NestedGenerics.zip' and open in Unity 2) Make sure Scripting Backend is 'IL2CPP' ... Read more
WebGL: Mouse gets stuck in state of GetMouseButton(0) always returning t...
To reproduce: 1.Open users attached project "Test_WebGL.zip" 2.Build in WebGL 3.Open on Google Chrome 4.Quickly double press left mo... Read more
Symbols are not escaped correctly or not escaped at all when using -edit...
According to https://confluence.jetbrains.com/display/TCD10/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCit... Read more
[Android] Black frame between Static Splash Image and first scene
Steps to reproduce: 1) Download attached project 'HelloWorld Unity 5.5.3.zip' and open in Unity 2) Build and Run project on a devic... Read more
AssetBundle Loads gameObject with weird Shading, materials missing
Steps to reproduce: 1. Open attached project, AssetBundleTest Scene. 2. Select GameObject and input your own File path for "testbun... Read more
Additively loading scene that contains lightmap onto the scene without l...
To reproduce: 1. Open project attached by the user 2. Open scene "Main" and hit play 3. Press the second button: "2. Load Lightmap... Read more
External tool not recognized if installed when an instance of Unity is r...
To reproduce (can not have any Revision control diff/merge tools present) : 1. Open a new Unity project 2. Download and install WinM... Read more
EventType.ValidateCommand doesn't validate a special command
Repro steps: 1. Open the provided project 2. Enter "Play Mode" 3. Click on the white cube in the "Scene" view ("CubeToDuplicate") 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited