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[iOS] RenderTexture has artefacts and also appears briefly during app st...
To reproduce: 1) Build and run 1064074_repro.zip on an iOS device. Expected: a globe with a loading bar around it is visible in bla... Read more
[Android] No sound using bluetooth speakers
Steps to reproduce: 1) Download attached project and open in Unity 2) Connect device to machine and pair with bluetooth speaker 3) ... Read more
Animation from Timeline does not transition to Animator state when using...
How to reproduce: 1. Download and open attached "Transition" project 2. Open Scene "Transition" and select "timeline1" object 3. Cli... Read more
Shader settings are not being enabled/disabled by the Script when the Ga...
Reproduction steps: 1. Open user's attached project ("TestEmissionBug") 2. Enter the playmode and click on the cube 3. Inspect chang... Read more
Canvas disappears in Standalone when using Lightweight SRP, Screen Space...
How to reproduce: 1. Open user attached project. 2. Go to File>Build And Run (Or use CTRL+B) 3. Compare Standalone build with a Game... Read more
Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...
To reproduce: 1. Open project 2. Open 'BatchingTest' scene 3. Open Frame Debugger 4. Play scene 5. Enable Frame Debug 6. Notice that... Read more
[LWRP][UWP] Project with Lightweight RP on UWP platform trigger an excep...
Steps to reproduce: 1. Download 1064175_repro.zip 2. Switch platform to UWP 3. Target any device and build the project on IL2CPP bac... Read more
Editor Scripts from External Package are included when attempting to bui...
Steps to reproduce: 1. Download and open the attached project 2. Try to build and run Expected result: build finishes without issue... Read more
[HDRP] Editor crashes when adding Volume Components to Scene Settings Pr...
How to reproduce: 1. Open the attached "TestFor1064061.zip" project's SampleScene 2. Make sure that Verify Saving Assets is turned o... Read more
[LWRP] Gizmos are almost invisible
To reproduce: 1. Create a project with LWRP template 2. Create a new scene 3. Create a script and call Gizmos.DrawSphere in OnDrawG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings are logged and RendererFeature that requests an intermediate texture does not work when adding an offset to the RenderPassEvent
- Game View window should prefer even resolutions for Free Aspect, 16:9 and 16:10 Aspect Ratios to prevent pixel misalignment
- UI Builder UXML Preview text overlaps with its icon
- Wrong opacity of a transparent Material when Render Queue is set lower than 2501
- “Parser Failure at line 2: Expected closing '}'“ error is thrown when loading the project