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Bolt plugin restarts its Setup Wizard after clicking on Generate Inspectors
How to reproduce: 1. Open User's attached project "Blocky gAME.zip" 2. In the project, open the Bolt Setup Wizard 3. In the Hierarch... Read more
"Unable to find key name that matches 'rıght'" error pops up when Script...
"Unable to find key name that matches 'rıght'" error pops up when Scripting Runtime Version is set to .Net 4.x and System language i... Read more
[Android] Crash on start if Auto Generate Lighting is enabled
Steps to reproduce: 1) Download attached project and open in Unity 2) Check the Lighting tab and make sure Auto Generate lighting i... Read more
Building Legacy Sprite Atlases in batchmode with -nographics results in ...
Steps to reproduce: 1. Open QA attached project 2. Build the project using the "build/build.bat" (Adjust Unity.exe path to match set... Read more
Running the Lightweight RP Template for VR on Windows Mixed Reality, res...
Steps to reproduce: 1. Create a new Unity project using the Lightweight template for VR 2. Run the Scene in Windows Standalone (Open... Read more
Particle System Bounds ignore Shape Y Scale when using Rectangle Emissio...
How to reproduce: 1. Open the attached "TestFor1064275.zip" project 2. Select Particle System in the Hierarchy 3. Make sure that Sho... Read more
[Shaders] Animated compute shader doesn't work on specific mobile devices
To reproduce: 1. Open project attached by QA or download [Shader] FTP project from qa-project-share collab 2. Build Animated Compute... Read more
[Android] Black pixels in the middle of the screen when using Lens Disto...
1. Open the attached "DotRepro" project and "SampleScene" 2. Enter playmode, notice that there are no black pixels in the middle of ... Read more
Particle System updates lights when there are no active particles
ParticleSystem with the emission module disabled or an emission rate of 0 still spends time updating particles and any associated po... Read more
Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...
How to reproduce: 1. Open user-submitted project (Rigid Test) 2. Enter Play Mode 3. Check the 'Button Start' checkbox in the 'Cube' ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Generic methods with [HideInCallstack] are present when “Strip logging callstack“ option is enabled in the Console Window
- Accessibility Hierarchy Viewer sections can be resized to zero width
- Warnings are logged and RendererFeature that requests an intermediate texture does not work when adding an offset to the RenderPassEvent
- Game View window should prefer even resolutions for Free Aspect, 16:9 and 16:10 Aspect Ratios to prevent pixel misalignment
- UI Builder UXML Preview text overlaps with its icon