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[Editor] Cannot change Graphics API's if platform is set to something ot...
1. Open attached or new project 2. Switch to Android or iOS platform 3. Try to remove OpenGLES3/Vulkan Graphics API or change their ... Read more
[HDRP] Selecting a realtime reflection probe will cause a null ref error
Reproduced in the HDRP template scene. Read more
[URP] Cannot assign overlay cameras to a camera stack while in Prefab Mode.
The camera stacking functionality that has been recently introduced in URP doesn't seem to be working when editing cameras in Prefab... Read more
[Mac] Build support modules fail to install when downloading them using ...
Steps to reproduce: 1. Open an existing project or create a new one 2. File -> Build Settings... 3. Choose a platform for which you ... Read more
[Packman] ArgumentException error is thrown on closing Package Manager w...
ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove error is thrown on closing Package Manager window after clicking on "... Read more
No warning is shown when trying to Export Package from the Packages folder
Reproduction steps: 1. Open user's attached project "PrefabBugs" 2. In the project window, select Packages/pfc Test/Runtime/Cube 3. ... Read more
URP logs "inconsistent line endings" warning in FBXArnoldSurfaceMaterial...
To reproduce: 1. Create a new project with URP template 2. Update the URP package to version 7.2.0 or 7.2.1 Expected: No warnings o... Read more
"Go to previous Keyframe" button/shortcut does not work in the Animation...
Steps to reproduce: 1. Open the attached project (case_1220385.zip) 2. Select "Test" GameObject 3. Open the Animation Window (Windo... Read more
[HDRP][Metal] Crash on GfxDeviceMetalBase::CommonDrawSetup when selectin...
How to reproduce: 1. Open the "ShaderCrash.zip" project 2. Select ~build/assets_other/ShaderHack/DUMMY - CopyDepth asset 3. If Unity... Read more
[Android] [IL2CPP] Switch statements with 1023 or more cases will not be...
How to reproduce: 1. Download and open the attached project "1218998.zip" 2. Build and run Expected result: "Switch worked" is writ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window