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Most Activity
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0
votes
Fixed

[Android] Crash on start if Auto Generate Lighting is enabled

Mobile

-

Jul 26, 2018

-

Version/s: 2018.3.0a5, 2018.3.0a6

Steps to reproduce: 1) Download attached project and open in Unity 2) Check the Lighting tab and make sure Auto Generate lighting i... Read more

10
votes
Fixed

Building Legacy Sprite Atlases in batchmode with -nographics results in ...

2D

-

Jul 25, 2018

-

Version/s: 2018.2.0a1, 2018.2.0f2

Steps to reproduce: 1. Open QA attached project 2. Build the project using the "build/build.bat" (Adjust Unity.exe path to match set... Read more

0
votes
Duplicate

Running the Lightweight RP Template for VR on Windows Mixed Reality, res...

XR SDK

-

Jul 10, 2018

-

Version/s: 2018.2.0f1

Steps to reproduce: 1. Create a new Unity project using the Lightweight template for VR 2. Run the Scene in Windows Standalone (Open... Read more

0
votes
Fixed

Particle System Bounds ignore Shape Y Scale when using Rectangle Emissio...

Visual Effects - Legacy

-

Jul 25, 2018

-

Version/s: 2018.2.1f1

How to reproduce: 1. Open the attached "TestFor1064275.zip" project 2. Select Particle System in the Hierarchy 3. Make sure that Sho... Read more

0
votes
Won't Fix

[Shaders] Animated compute shader doesn't work on specific mobile devices

Mobile

-

Jul 26, 2018

-

Version/s: 2018.3.0a5

To reproduce: 1. Open project attached by QA or download [Shader] FTP project from qa-project-share collab 2. Build Animated Compute... Read more

0
votes
By Design

[Android] Black pixels in the middle of the screen when using Lens Disto...

Mobile

-

Jul 26, 2018

-

Version/s: 2018.3.0a1, 2018.3.0a5

1. Open the attached "DotRepro" project and "SampleScene" 2. Enter playmode, notice that there are no black pixels in the middle of ... Read more

0
votes
Fixed

Particle System updates lights when there are no active particles

Visual Effects - Legacy

-

Jul 25, 2018

-

Version/s: 2018.2.0f2

ParticleSystem with the emission module disabled or an emission rate of 0 still spends time updating particles and any associated po... Read more

6
votes
Duplicate

Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...

Physics

-

Jul 25, 2018

-

Version/s: 2018.1.6f1, 2018.2.0b4, 2018.2.0f2

How to reproduce: 1. Open user-submitted project (Rigid Test) 2. Enter Play Mode 3. Check the 'Button Start' checkbox in the 'Cube' ... Read more

0
votes
Duplicate

Editor lags when a complex prefab is put in the scene

Progressive Lightmapper

-

Jul 26, 2018

-

Version/s: 2018.3.0a6

To reproduce: 1. Create a new project and import the package (link in edit) 2. Drag Building_A into the scene (Assets > Prefabs > E... Read more

0
votes
Fixed

[sprite editor] custom outline named wrongly in manual

2D

-

Jul 26, 2018

-

Version/s: 2017.3, 2018.2.0f2

-e: in the manual it is still called "Edit Outline" while in the editor it is called "Custom Outline" since 2017.3 -repro: --open a... Read more

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