Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a16
Issue ID
1336175
Regression
Yes
Stack Overflow occurs when exposing a parameter for an Audio Mixer group that receives its own sent event
How to reproduce:
1. Create a new Unity project
2. Create a new Audio Mixer and open it in the Audio Mixer window
3. In its master group add a 'Send' event and then a 'Receive' event
4. Set the receive target to 'Master\Receive'
5. Expose the 'Send Level' parameter
Expected result: unable to set the receive target to its own group in the first place OR no errors/crashes occur when exposing the parameter
Actual result: a Stack Overflow occurs, Editor may crash
Reproducible with: 2021.2.0a16, 2021.2.0a17
Not reproducible with: 2018.4.35f1, 2019.4.26f1, 2021.1.8f1, 2021.2.0a15
Notes:
Adding a 'Send' event before 'Receive' event allows targeting the receive event
Adding a 'Receive' event before 'Send' event does not allow targeting the receive event because of the feedback loop
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment