Search Issue Tracker
Fixed in 2020.1.X
Duplicate in 2019.4.X
Votes
0
Found in
2019.4
2019.4.9f1
2020.1
Issue ID
1335967
Regression
No
DrawMeshInstancedIndirect does not render all meshes after re-focusing the Editor window
How to reproduce:
1. Open the attached project named "Case_1335967"
2. Open the PouchRenderTest Scene
3. Enter Play mode
4. Observe the multiple animated quads in the Scene
5. Focus another app window and the re-focus the Editor
Expected results: The meshes are drawn as before
Actual results: Only one mesh is drawn which is static
Reproducible with: 2019.4.26f1, 2020.1.0a6
Not reproducible with: 2020.1.0a7, 2020.3.8f1, 2021.1.7f1, 2021.2.0a17
Could not test with: 2018.4.35f1(Missing script references)
Notes:
1. Reproducible with D3D11, D3D12, Vulkan and OpenGLCore graphics APIs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.1):
Fixed in - Unity 2020.1.0a7 and above