Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
Issue ID
1060939
Regression
No
Indirect intensity slider has no effect on lightprobes in Progressive backends
Steps to reproduce:
1. Download the attached project and open TestScene01-BakedGI (Assets > Scenes)
2. Navigate to the Lighting Settings window and make sure that the Indirect Intensity value is set to 0
3. In the same window, make sure that the lightmapping backend is set to Progressive
4. Bake the lighting
5. Navigate to the Lighting Settings window again, and boost the Indirect Intensity value
6. Bake the lighting again
7. Notice that the probes still remained dark
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Add comment