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Fixed in Unity 2019.1



Found in

Issue ID




Indirect intensity slider has no effect on lightprobes in Progressive backends

Global Illumination



Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:

1. Download the attached project and open TestScene01-BakedGI (Assets > Scenes)
2. Navigate to the Lighting Settings window and make sure that the Indirect Intensity value is set to 0
3. In the same window, make sure that the lightmapping backend is set to Progressive
4. Bake the lighting
5. Navigate to the Lighting Settings window again, and boost the Indirect Intensity value
6. Bake the lighting again
7. Notice that the probes still remained dark

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