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Fixed in Unity 2018.3



Found in


Issue ID




The smaller mipmaps will contain garbage when Texture Streaming and Crunch Compression is used

Graphics - General



Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

To reproduce:
1. Open the user's attached project
2. Make sure all the textures have both Streaming and Compression enabled
3. Build and run the project
4. Observe the Player

Expected result: The smaller mipmaps do not contain any garbage
Actual result: the smaller mipmaps loaded will contain garbage until the bigger ones are loaded/rendered.

Reproduced with: 2018.2.0a3, 2018.2.0f2, 2018.3.0a5
Not reproduced with: 2017.4.7f1, 2018.1.9f1, 2018.2.0a2
Regression started in: 2018.2.0a3

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