Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a6
2018.2.0b7
Issue ID
1060973
Regression
Yes
Particle System mesh render mode incorrectly randomize multiple meshes
How to reproduce:
1. Create a new Unity project
2. Import and open user's attached scene
3. Press Play
Expected result: spawns all selected meshes
Actual result: spawns all meshes except the last one
Reproducible with - 2018.3.0a5, 2018.2.0f2, 2018.2.0a6
Not reproducible with - 2018.2.0a5, 2018.1.9f1, 2017.4.7f1, 2017.2.3p2, 2017.1.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2023.2] HDRP Asset Settings Helper throws a NullReferenceException
- [URP] SubmitRenderRequest with NativeRenderPass + Upscaling doesn't work
- “ArgumentOutOfRangeException” error appears when inserting a double character if using “SetValueWithoutNotify” on UI Toolkit’s TextField
- Particle System emission delays between particle generations when playing the simulation
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
Add comment