Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1061396
Regression
No
Custom light fall off is not updated in the scene view after the ExtractFalloff script has been modified
Steps to reproduce:
1. Download the attached project and open SampleScene
2. Open ExtractFalloff script (Assets > Scripts)
3. Change the FalloffType in line 32 and save the script
4. Bake the lighting
5. Notice that the falloff did not update
Notes:
- Current workaround is to toggle light inactive and then active again and rebake
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2019.1.X):
We do not have a global dirty lights functionality which is needed for this fix.