Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1061396
Regression
No
Custom light fall off is not updated in the scene view after the ExtractFalloff script has been modified
Steps to reproduce:
1. Download the attached project and open SampleScene
2. Open ExtractFalloff script (Assets > Scripts)
3. Change the FalloffType in line 32 and save the script
4. Bake the lighting
5. Notice that the falloff did not update
Notes:
- Current workaround is to toggle light inactive and then active again and rebake
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (2019.1.X):
We do not have a global dirty lights functionality which is needed for this fix.