Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1061396
Regression
No
Custom light fall off is not updated in the scene view after the ExtractFalloff script has been modified
Steps to reproduce:
1. Download the attached project and open SampleScene
2. Open ExtractFalloff script (Assets > Scripts)
3. Change the FalloffType in line 32 and save the script
4. Bake the lighting
5. Notice that the falloff did not update
Notes:
- Current workaround is to toggle light inactive and then active again and rebake
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConvertBufferToEXRBuffer when Lighting Generation is cancelled
- [URP] TrailEffect in URP package samples does not draw Trail Effect
- "NullReferenceException" error is thrown when calling UIDocument.runtimePanel in OnEnable with ExecuteInEditMode
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu
Resolution Note (2019.1.X):
We do not have a global dirty lights functionality which is needed for this fix.