Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a5
Issue ID
1061398
Regression
No
Reset functionality is not working for "Playable Director" component
Reset functionality is not working for playable director component
Steps to Repro:
1. Create a new project
2. Create an empty game object
3. Add component > playable director
4. Change few properties in it
5. Click the gear icon and hit the reset
Actual Result:
Observe that the properties are not resting to default
Expected result:
On hitting reset values should return to the default, that is the values when the component is newly added
Environment:
Windows and Mac
Occurring with:
2018.3.0a6, 2018.3.0a5, 2018.2.0f2, 2018.1.6f1, 2017.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment