Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.1.3f1
Issue ID
1057529
Regression
No
Settings Menu in Paint Trees Section is missing when there are no Trees defined
How to reproduce:
1. Open the attached "TestFor1057529.zip" project's SampleScene
2. Select Terrain GameObject from the Hierarchy
3. In the Inspector window observe that there is no Settings Menu in Paint Trees Section
Expected result: Paint Trees Section has Settings Menu even if there are no trees defined
Actual result: Paint Trees Section doesn't have Settings Menu when there are no trees defined
Reproducible with: 2017.1.4p2, 2017.2.3p1, 2017.4.7f1, 2018.1.9f1, 2018.2.0f2, 2018.3.0a5
Note: Paint Texture and Paint Details Sections have Settings Menu even when there are no terrain textures or Detail Objects defined
Update: fixed in 2019.1.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CPU frame times spike at regular intervals in the Profiler when in Play mode with VSync enabled and using DX12 API
- UI Builder “Create Template” Fails with Invalid UXML and Missing Root Element Errors
- Decal not projected on top of a Lit Material when MSAA is disabled, and Rendering Path is Forward or Forward+ in a Standalone Build
- Separation lines between minimized fields become invisible when scrolling in the Profiler
- Drag & drop and object picker assignment fail when ExposedReference variables are used in a Timeline clip
Resolution Note (fix version 2019.1):
Fixed in 2019.1 - The settings will now show up even with no trees.