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Fixed in Unity 2019.1

Votes

0

Found in

2018.2.0f2

Issue ID

1060991

Regression

No

Objects with LPPVs do not receive realtime direct light when using Shadowmask or Subtractive lighting modes

Shadows/Lights

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2Core functionality majorly impacted

Steps to reproduce:
1. Download the attached project and open TestLPPV scene
2. Navigate to the lighting window and make sure that in the Lighting Mode section either Shadowmask or Subtractive is enabled
3. Bake the lighting
4. Notice that the red direct light from the capsule on the left disappears

Notes:
- This issue occurs in every Unity version from 2017.1 to 2018.3
- Affects both PLM and Enlighten
- Direct light reappears when Pixel Light count is reduced to 0
- The issue only occurs in Forward rendering path

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