Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.2.X, 2017.4.X, 2018.2.X
Votes
0
Found in
2018.2.0f2
Issue ID
1060991
Regression
No
Objects with LPPVs do not receive realtime direct light when using Shadowmask or Subtractive lighting modes
Steps to reproduce:
1. Download the attached project and open TestLPPV scene
2. Navigate to the lighting window and make sure that in the Lighting Mode section either Shadowmask or Subtractive is enabled
3. Bake the lighting
4. Notice that the red direct light from the capsule on the left disappears
Notes:
- This issue occurs in every Unity version from 2017.1 to 2018.3
- Affects both PLM and Enlighten
- Direct light reappears when Pixel Light count is reduced to 0
- The issue only occurs in Forward rendering path
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment