Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.2.X, 2017.4.X, 2018.2.X
Votes
0
Found in
2018.2.0f2
Issue ID
1060991
Regression
No
Objects with LPPVs do not receive realtime direct light when using Shadowmask or Subtractive lighting modes
Steps to reproduce:
1. Download the attached project and open TestLPPV scene
2. Navigate to the lighting window and make sure that in the Lighting Mode section either Shadowmask or Subtractive is enabled
3. Bake the lighting
4. Notice that the red direct light from the capsule on the left disappears
Notes:
- This issue occurs in every Unity version from 2017.1 to 2018.3
- Affects both PLM and Enlighten
- Direct light reappears when Pixel Light count is reduced to 0
- The issue only occurs in Forward rendering path
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unexpected exception System.DllNotFoundException" error thrown in the Console window when creating a project with 2D (URP) Template
- [Backport] [XR SDK] [HDRP] XRSettings.gameViewRenderMode does not change Game View Render Mode
- [Backport] [Android][Vulkan] Crash on Samsung Note8 while running gfx tests
- [Backport] Wrong sorting for "GC Alloc" column in Show Related Objects panel of Profiler Window
- [Backport] [iOS] Unfreed allocation errors thrown in Console when executing Build And Run with iOS platform
Add comment