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Fixed in 2018.3.X

Votes

0

Found in

2017.3.0f3

Issue ID

1010862

Regression

No

[MacOS][Anima2D] Skinned Mesh Renderer turns invisible in Scene/Game view when binding bones

2D

-

Steps to reproduce:
1. Open scene called "scene" in user-supplied project ("Anima2d Testing.zip")
2. Open SpriteMesh Editor window then select Time Dancer -> meshes -> Time_Dancer_1 in the Hierarchy window
3. In the SpriteMesh Editor window press "Unbind"
4. Drag any object from "bones" GameObject in the Hierarchy window into "Bones" tab in the inspector
5. In the SpriteMesh Editor window press "Bind" And "Apply"

Expected: in the Scene/Game View, the Skinned Mesh Renderer on Time_Dancer_1 is visible
Actual: in the Scene/Game View, the Skinned Mesh Renderer on Time_Dancer_1 is invisible and the console throws "Assertion failed: invalid AABB a" error

Reproduced in: 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b11, 2018.2.0a4

Note: Tested in OSX 10.11.6 and 10.13

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