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Fixed in 2018.3.X
Votes
0
Found in
2017.3.0f3
Issue ID
1010862
Regression
No
[MacOS][Anima2D] Skinned Mesh Renderer turns invisible in Scene/Game view when binding bones
Steps to reproduce:
1. Open scene called "scene" in user-supplied project ("Anima2d Testing.zip")
2. Open SpriteMesh Editor window then select Time Dancer -> meshes -> Time_Dancer_1 in the Hierarchy window
3. In the SpriteMesh Editor window press "Unbind"
4. Drag any object from "bones" GameObject in the Hierarchy window into "Bones" tab in the inspector
5. In the SpriteMesh Editor window press "Bind" And "Apply"
Expected: in the Scene/Game View, the Skinned Mesh Renderer on Time_Dancer_1 is visible
Actual: in the Scene/Game View, the Skinned Mesh Renderer on Time_Dancer_1 is invisible and the console throws "Assertion failed: invalid AABB a" error
Reproduced in: 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b11, 2018.2.0a4
Note: Tested in OSX 10.11.6 and 10.13
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