Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0x
Issue ID
1050377
Regression
No
Unable to get out of Prefab Mode
Description
When using the undo in Prefab Mode, autosave can become confused. If this happens the user is stuck in the prefab editing window. The only way to exit is via the task manager or force quit.
Steps to reproduce.
- Open the linked project
- Open the Character Creation Scene
- Open the Animation Window.
- Move animation to different frame (make sure it is set on preview mode)
- Try to modify prefab
- Notice: Prefab is not saved and cannot get out of prefab mode
(once animation window preview mode is set to false, it is possible to get out)
VIDEO ATTACHED
Project files: https://oc.unity3d.com/index.php/s/l3I4QcnAl1mgP8P
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment