Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2017.3.1f1
Issue ID
1043535
Regression
No
[TextMeshPro] Chinese Windows IME initialized at wrong position, jumping to correct position after first symbol is typed
Steps to reproduce:
1. Open attached project "IME Bug" (and load the IMESampleNoZCore Scene)
2. Set your Windows Input Language to Chinese (Simplified)
3. Enter Play Mode
4. Type anything into the text field
Expected result: the IME suggestion window is positioned under the input field immediately
Actual result: the IME suggestion window jumps to its correct position after some typing (see user-attached video)
Reproduced with: 2017.1.1f1, 2017.4.5f1, 2018.1.4f1, 2018.3.0a2
Note: use the "IME Bug-pre 20181" to test versions before 2018.1 because it contains TMPro as an imported asset rather than a package
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b7