Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2017.3.1f1
Issue ID
1043535
Regression
No
[TextMeshPro] Chinese Windows IME initialized at wrong position, jumping to correct position after first symbol is typed
Steps to reproduce:
1. Open attached project "IME Bug" (and load the IMESampleNoZCore Scene)
2. Set your Windows Input Language to Chinese (Simplified)
3. Enter Play Mode
4. Type anything into the text field
Expected result: the IME suggestion window is positioned under the input field immediately
Actual result: the IME suggestion window jumps to its correct position after some typing (see user-attached video)
Reproduced with: 2017.1.1f1, 2017.4.5f1, 2018.1.4f1, 2018.3.0a2
Note: use the "IME Bug-pre 20181" to test versions before 2018.1 because it contains TMPro as an imported asset rather than a package
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b7