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EntityManager.Exist returns true even if the entity does not exist
Steps to reproduce: 1. Download and open the attached project 2. Run test Test.dll Expected: both tests succeed Actual: second test... Read more
Loud clicking sound starts playing when selecting more than one audio cl...
Any time User selects multiple sounds (not just one) and no other file type in Project Explorer, such as by holding control and clic... Read more
[Android] Newer devices with Adreno GPU take very long time to start the...
Reproduction steps: 1) Download and open user's attached project (OwnCloud link and password are provided) 2) Build Scenes/GameStart... Read more
Icon not getting updated when making an existing Prefab into a Prefab Va...
Prefab Variant icon differs from prefab icon, however, when making an existing prefab to a prefab variant it's not getting changed. ... Read more
[TestRunner] System.IO.IOException occurs when using command line via Pr...
To reproduce: 1. Download attached project "CommandLineBroken.zip" and open in Unity 2. In Test Runner press "Run All" button Expe... Read more
[IMGUI] Editor crash on "GUIEventManager::RemoveEventAtIndex" when calli...
Steps to reproduce: 1. Open the attached project 2. Enter play mode 3. Click the GUI button on the top-left to call Debug.Break() 4... Read more
[iOS] Stuttering on iPhone X when minimizing and opening the app when us...
To reproduce: 1. Open users attached project "SimpleRotatingRings.zip" 2. Build for iOS with Development Build and Autoconnect Profi... Read more
[Android] Etc2Comp causes RGB colorspace to be black in alpha channel areas
Steps to reproduce: 1. Open user attached project 2. Select the ConcreteFloors0054_15_H_A texture in the project view 3. Notice that... Read more
ETC Texture Compressor "Fast", "Normal", "Best" dropdown options are broken
Steps to reproduce: 1. Create a new project 2. Go to Edit -> Project Settings -> Editor 3. Try selecting any option in ETC Texture C... Read more
VP8/WEBM Video stops looping after playing for some time
How to reproduce: 1. Open user-submitted project (VideoPlayer bug) 2. Enter Play Mode 3. Observe the video clip being played in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL