Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0a1
Issue ID
1049601
Regression
Yes
Unity 2018.3 Crashed while creating a new HDRP project
How to reproduce:
1. Open Unity launcher
2. Create a new High Definition Render Pipeline project
Expected result: Unity successfully creates and launches the project
Actual result: Unity crashes due to enormous memory usage during example asset import stage
Reproducible with: 2018.3.0a1, 2018.3.0a2
Not reproducible with: 2018.1.5f1, 2018.2.0b8
Could not test with: 2017.1.4.p2, 2017.2.3p1, 2017.4.6f1(No SRP support yet)
Notes:
- Crash does not produce a stack trace
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
This is a duplicate of issue #1048793