Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0x
Issue ID
1050369
Regression
No
When entering Prefab Mode the prefab opens at the incorrect frame
When entering and exiting Prefab Mode the frame of the prefab changes. It seems to be reverting to a previous state or animation frame.
Steps to reproduce
- Open the attached BiscuitOlympics project
- In Assets > Scene Assets > Scenes. Open the Character Creation scene.
- Select Rich Tea or Rich Tea Static in the Hierarchy.
- Right click and open in Prefab mode.
- NOTICE ISSUE > The prefab has changed.
The scene will also load on the wrong frame.
VIDEO ATTACHED
Unity Version 2018.2.0x-ImprovedPrefabs (adff0ed7d03a)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment