Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0x
Issue ID
1050369
Regression
No
When entering Prefab Mode the prefab opens at the incorrect frame
When entering and exiting Prefab Mode the frame of the prefab changes. It seems to be reverting to a previous state or animation frame.
Steps to reproduce
- Open the attached BiscuitOlympics project
- In Assets > Scene Assets > Scenes. Open the Character Creation scene.
- Select Rich Tea or Rich Tea Static in the Hierarchy.
- Right click and open in Prefab mode.
- NOTICE ISSUE > The prefab has changed.
The scene will also load on the wrong frame.
VIDEO ATTACHED
Unity Version 2018.2.0x-ImprovedPrefabs (adff0ed7d03a)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment