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CursorLockMode.Locked doesn't keep cursor locked in a build after refocu...
Repro steps: 1. Open user attached project 2. Build and Run the project: File -> Build and Run 3. Run the build in Full Screen 4. Re... Read more
Editor freezes on ReloadAssembly when script is edited while in Play mode
How to reproduce: 1. Download and open attached project "Voxel fighter server" 2. Enter Play mode 3. Edit script Player.cs (or any o... Read more
Standalone Windows player errors, "Failed to load mono", when launched o...
Resolution: Vista is no longer a supported OS as of Unity 2018.2 where the .NET 4.x runtime is supported. Read more
[iOS] UI navigation is not possible with a Bluetooth keyboard
UI cannot be navigated using Bluetooth keyboards connected to iOS devices - only entering text to InputFields is possible, navigatio... Read more
Ctrl+S shortcut used while in prefab mode saves the scene.
Steps to reproduce: 1. Create new project 2. Add cube object to scene but don't save the scene 3. Make prefab out of it 4. Open pre... Read more
Null reference exception occurs on changing search location filter when ...
Null reference exception occurs on changing search location filter when collaborate is on and services window is active Steps to Re... Read more
Additional unity window is opened on playing the scene when virtual real...
Additional unity window is opened on playing the scene when virtual reality is enabled for UWP Steps to Repro: 1. Create a new proj... Read more
Component Editor keeps getting callbacks (OnEnable/OnDisable) after havi...
To reproduce: 1. Open the attached project 2. Open SampleScene 3. Select the Video Player Game Object in the hierarchy 4. Change an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL