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Crash in instancing rendering code
Steps to reproduce: 1. Open user-supplied project ("Samples.zip") 2. Open Scene "Scene Switcher" 3. Play the Scene Expected: no cra... Read more
[2018.1][Windows] Editor spawns errors if Android JDK path is empty
To reproduce: 1. Download attached project "New Unity Project (2).zip" and open in Unity 2. Open "SampleScene" scene 3. Go to Edit ... Read more
[iOS 8.x] Stretched camera behaviour on iOS 8.x
To reproduce: 1. Open users attached project "ReproProject.zip" 2. Build for iOS 8.x device 3. Observe as the Unity splash screen is... Read more
Automatically generated sprite outline is less detailed than in older ve...
To reproduce: 1. Create a new Unity project 2. Import attached texture "groundGrass.png" 3. Make sure Texture Type is set to Sprite ... Read more
Primary screen window size turns to native when using more than one display
How to reproduce: 1. Open the attached project 2. Open DoubleDisplay.cs script 3. For methods Display.displays[0].SetParams and Disp... Read more
Editor crashes on Animation::SetVisibleInternal after animation componen...
How to reproduce: 1. Open the "terratech.zip" project 2. Open the "game" scene 3. Enter Play mode 4. Press New Game 5. Select Campai... Read more
The Editor freezes when applying changes to a prefab which has child Gam...
Repro steps: 1. Open user attached project 2. Select game object "Arena" in the Hierarchy 3. Select its child game object "Tilemap"... Read more
[Cardboard] [iOS] Eyes are stretched horizontally when a project is buil...
Eyes are stretched horizontally when a project is build using cardboard SDK Steps to reproduce: 1. Open attached project 2. File > ... Read more
[Graphics] Selection outline color differs between linear and gamma colo...
[Graphics] Selection outline color differs between linear and gamma colour space for the same values. Reproduction steps: 1. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled