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7
votes
Postponed

CMD+A does whatever it feels like doing after going into the Preferences...

CodeEditors

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Mar 07, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a script in MonoDevelop 2. Position the typing cursor anywhere in the code 3. Press CMD + A - It will li... Read more

0
votes
Fixed
0
votes
Duplicate

[Material] Emissive and Transparent properties are not properly copied t...

Graphics - General

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Mar 23, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open attached project's scene "Default" 2. Enter play mode. 3. Observe not correctly copied materials: Two cu... Read more

0
votes
Fixed

WebGL - Blank Screen

WebGL

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Mar 22, 2015

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Version/s: 5.0.0f4

1. Open attached project's scene "game_start" (Assets/scenes) 2. Play it, press "Start Game!!!" button. 3. "level_1" scene is loaded... Read more

0
votes
Fixed

Editor crashes on undo

Editor - Other

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Mar 21, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Select any object in Hierarchy. 2. NGUI -> Attach an Anchor. 3. Undo. 4. Crashes Read more

0
votes
Fixed

Unity crashes on scene saving

Assets Management

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Mar 16, 2015

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Version/s: 4.6.2f1

Steps to reproduce : - create a new project - right click in the Hierarchy and create a cube - go to File > Save scene - name the s... Read more

1
votes
Fixed

[WP8] Shader global params reset after each game pause

WP8

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Mar 19, 2015

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Version/s: 5.0.0f4

To reproduce: 1. Open attached project. It has a cube with a custom material and a script that sets a parameter in the shader 2. Bui... Read more

0
votes
Fixed

Spritesheet editor incorrectly slices when using the automatic slice

2D

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Mar 23, 2015

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Version/s: 5.1.0a2

1. Open attached project 2. Select "priekis ir ne tik" spirte sheet from the assets folder 3. Try to slice it automatically http://... Read more

1
votes
Fixed

UI becomes unresponsive if Allow Activation on Mobile Device is enabled

UI

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Mar 17, 2015

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Version/s: 5.0.0p1

1. Open attached project 2. Build to iOS 3. Click button in middle of screen 4. Sometimes they will become unresponsive Workaround:... Read more

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