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[ShaderCompiler]Editor crashes when closing if the shader compiler crash...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Open 'DynamicIndexing.shader' file in shader co... Read more
[UWP] Application.Quit() throws exceptions on il2cpp and D3D builds
Forum thread:http://forum.unity3d.com/threads/store-10-universal-d3d-il2cpp-application-quit-works-with-xaml-not-with-d3d.381546/ Re... Read more
[Windows] [DA] Installation of 32bit Editor is imposible because of chec...
To repro:1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/Uni... Read more
[Windows] [DA] DA does not remember 32/64 bit selection
To repro:1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/Uni... Read more
When root motion is applied, playing animations automatically and playin...
Reproduction steps:1. Open the attached project2. Open and play "Test" scene3. Click on "Play" button4. After the animations are fin... Read more
[Shuriken] Crash with nested SubEmitter particles when screen is moved a...
Scene with multiple nested SubEmitters occasionally crashes when the editor/player window is moved rapidly during the time the final... Read more
[Shuriken] Gradient editor alpha slider is unusable
Steps to reproduce: 1. Create new project.2. Create new particle system.3. Check flag on Color over Lifetime.4. Open gradient editor... Read more
[Editor][LightingWindow] Atlas Size dropbox in Baked GI component is dup...
Repro Steps:1) Open any project2) Go to Lighting window3) Notice there are two dropboxes of Atlas size in the Baked GI (see image) R... Read more
[UWP] Visual Studio fails to generate package when using IL2CPP scriptin...
Reproduction steps: 1. Open any project and build with IL2CPP2. Open the generated solution and try to generate a package (Solution ... Read more
[WebGL] Materials in build look differently from the Editor view
To reproduce:1. Open attached project2. Open "main" scene3. Open Lighting window4. Click Build5. Play the scene6. Notice how walls l... Read more
All about bugs
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