Search Issue Tracker
Entering play mode causes 'MemoryStream is corrupted' error
Entering play mode causes MemoryStream is corrupted' error leading to force quit. To reproduce: 1. Open the project. 2. In the pro... Read more
Gradle build with UI elements added inside Android Studio are not drawn
Reproduction steps: 1) Create new project 2) Export empty project with Gradle build -- There are some changes which have to be done ... Read more
Editor crashes when a specific scene is played/stopped multiple times us...
To reproduce: 1. Open project 2. Play/stop scene multiple times using CTRL+P until editor will crash (easiest to reproduce on 2017.1... Read more
Asset bundle audio play cause FMOD resource not found error when second ...
How to reproduce: 1. Open "FMODBUGPROJECTV2.zip " project from owncloud 2. Go to Tools -> AssetBundles and disable Simulate Asset Bu... Read more
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5
Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5. In 5.5 it takes ~1.5ms and in 5.6 it takes ~4.5ms. Reproduction steps:... Read more
Need to reselect terrain in order to apply changes on brush
When the terrain is modified the brush needs to be reselected in order to change the brush settings. Texture painting does not work.... Read more
Function GetComponent<Animator>().Rebind() does not work when child Game...
To reproduce: 1. Download attached project and open it 2. Open scene main 3. Press Play and see that top red knob doesn't move Actu... Read more
SetBool function is not called when the object is set to inactive
When a SetBool function is called the ButterflyBoid(Clone) should be in idle state, however the function does not appear to be calle... Read more
Simulating particles with audio throws Assertion errors
Steps to reproduce: 1. Open attached project 2. Open "Scene0_AudioViz" scene 3. Go into play mode -Assertion errors appear in consol... Read more
[WSA] Material causes the black screen on deploy in specific case
Steps to reproduce: 1. Open the attached project (WSA_Shader.zip) 2. Open the Assets/test.unity scene 3. Switch platform to Windows ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow