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Game View flickers when assigning a RenderTexture to the Camera
Reproduction steps: 1. Open the attached project; 2. Open the main.unity scene and run it; 3. Select the Main Camera object in the H... Read more
[Animator] Copy and pasting a State on a Synced Layer will cause the Sta...
Reproduction steps: 1. Open the attached project; 2. Open the Controler in the Animator window; 3. Observe that Layer2 is synced lay... Read more
Using SwitchActiveBuildTarget API does not fully switch build target
How to reproduce: 1. Open user provided project 2. In File/Build Settings, set build to Android. 3. From Build menu, select 'Android... Read more
Re-serializing has no editor.log time marker
To reproduce: 1. download "2010.zip" (link in edit) 2. make sure force text serialization is set in the editor 3. create new unity p... Read more
Possible caching problem with Texture2D's and stored prefabs loaded with...
When the game is started for the first time Texture2D's together with prefabs are loaded. However, when the game is loaded for the ... Read more
Cannot dock windows in a floating window
Steps to reproduce : - create a new project - undock a window - try to dock another window within the undocked window and notice th... Read more
DrawUtil::DrawMesh crash upon Play
Repro steps: 1. Create a new project 2. Press Play 3. Crash Expected outcome: No crash Notes: - crashes with certain layouts; del... Read more
Wheel Colliders bouncing/misbehaving when you tweak friction parameters
Wheel Colliders bouncing/misbehaving when you tweak friction parameters. If you increase the Stiffness or Extremum Value in Forward ... Read more
particleAmount function does not change the value of ParticleSystem.Emit
To reproduce: 1. Open attached project; 2. Run scene " EmissionParamsParticleCounBug"; 3. Open script and change the value of Partic... Read more
Running editor tests with Batch Mode and -quit does not write results to...
Reproduction Steps: 1. Import attached project. 2. Using the command-line (batch mode), run project with any of these arguments: "C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow