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Object with layered Mecanim animation controller misbehaves when animati...
How to reproduce: 1. Download attached project "Animator Pooling Bug" and load scene "PieTest" 2. Enter Play mode (also do this step... Read more
[Linux] Input field for naming Tags doesn't work
To reproduce: 1) Create new project 2) Select any object in the hierarchy 3) On the top of the inspector, in tag menu, choose to add... Read more
Nested prefabs crash when creating a prefab variant
Crashed when trying to create a prefab variant. Steps to reproduce - Open linked project https://tinyurl.com/y8wode5j (BiscuitOlym... Read more
Nested Prefabs - Crash when unpacking prefab
Trying to unpack the prefab casued a crash. Version: 2018.2.0x ImprovedPrefabs. adff0ed7d03a Steps to reproduce. - Open the coll... Read more
[TextMeshPro] Chinese Windows IME initialized at wrong position, jumping...
Steps to reproduce: 1. Open attached project "IME Bug" (and load the IMESampleNoZCore Scene) 2. Set your Windows Input Language to C... Read more
Issue with reflection probe artifact staying after stopping gameview
-Select a reflection probe in the editor. -Enter play mode -The reflection probe is visible in play mode/game view -Deselect the ref... Read more
[MacOS][Anima2D] Skinned Mesh Renderer turns invisible in Scene/Game vie...
Steps to reproduce: 1. Open scene called "scene" in user-supplied project ("Anima2d Testing.zip") 2. Open SpriteMesh Editor window t... Read more
[Scripting/Particles] Gradient Scripting API thread checks have changed ...
Some of the Gradient api now has thread checks that were not present before the bindings system upgrade. For example Evaluate now h... Read more
Package manager fails to start when the internet connection is poor on W...
The project won't open if package manager fails to start when the internet connection is poor on Windows Steps to Repro: 1. Set you... Read more
Unity 2018.3 Crashed while creating a new HDRP project
How to reproduce: 1. Open Unity launcher 2. Create a new High Definition Render Pipeline project Expected result: Unity successfull... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result