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0
votes
Fixed

[Threading] playing audio fails with error

WebGL

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Dec 13, 2018

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Version/s: 2019.1.0a12

-e: starting an audio source fails with threading enabled --repro on Canary73 and Nightly66 -repro: --open attached project --build... Read more

0
votes
Fixed

Scripting Runtime Version is set to .NET 3.5 by default when creating ne...

Mono

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Dec 13, 2018

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Version/s: 2019.1.0a3, 2019.1.0a12

The Scripting Runtime Version is currently set to .NET 3.5 by default on new projects. As of 2018.3 this should be .NET 4.x by defau... Read more

0
votes
Won't Fix

[Android] Fog settings on Orthographic camera produce different results ...

Android

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Nov 06, 2018

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Version/s: 2018.3.0b5

To reproduce: 1. Open my attached project "OrthoFog.zip" 2. (Optional) While in editor, Enter Play mode and click space several time... Read more

0
votes
Won't Fix

Input system error states "Settings" when it should be "Project Settings".

Themes

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Dec 13, 2018

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Version/s: 2018.3.0f1, 2019.1.0a10

Input System - Error message. When the input system is not set up correctly the error points to **Edit > Settings > Input** it shoul... Read more

0
votes
Fixed

Incorrect lighting in scenes with UVs outside [0;1]

Progressive Lightmapper

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Dec 11, 2018

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Version/s: 2019.1

The albedo used for baking is incorrect in scenes that have UVs that are outside the [0;1] range. This is manifested in odd bounced ... Read more

1
votes
Fixed

Shift + Delete does not remove an empty element from the array in the In...

Inspector Framework

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Nov 29, 2018

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Version/s: 2018.2.0a4, 2018.2.0f2, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open user-submitted project (Unity_InsectorArrayDelete_2018_2) 2. Open the 'SampleScene' scene 3. Select 'Sampl... Read more

0
votes
Won't Fix

Baked lightmaps are never removed after baking

Progressive Lightmapper

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Nov 05, 2018

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Version/s: 2018.1.6f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "MinimalRepro" project 2. Select the "Lighting" tab -> "Baked Lightmaps" 3. Enter Play mode 4. Press "S... Read more

0
votes
By Design

Shadow caster cannot set culling in "Deferred" rendering path

Graphics - General

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Nov 02, 2018

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Version/s: 2017.3.0a1, 2018.1.9f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "TestHair.zip" project 2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Resu... Read more

0
votes
Fixed

MecanimDataWasBuilt() Error when calling playableOutput.SetSourcePlayable()

Animation

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Nov 14, 2018

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Version/s: 2017.4.0f1, 2018.2.15f1

Steps to reproduce: 1. Open User-supplied project 2. Play the Scene Expected: no error Actual: "Assertion failed: Assertion failed ... Read more

0
votes
Not Reproducible

Crash on WebViewWindowPrivate::GetPrivateWindow when closing Unity

Scripting

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Dec 13, 2018

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Version/s: 2018.3.0f2

To reproduce: 1. Open attached project 2. Exit the project Actual result: Unity editor crashes on exit Expected result: Unity edito... Read more

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