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[HDRP] In LayeredLit undoing assigned Material To Copy does not update m...
Versions tested: 19.3.a12 + 7.0.1 Steps to reproduce:1) Open attached project, SampleScene2) Assign RedBright to the Main Layer slot... Read more
UnityEvent drawer no longer handles events in non-public fields correctly
How to reproduce:1. Open the attached "Event_Listener_Bug.zip" project2. Open "SampleScene"3. Select the "Listener" in the Hierarchy... Read more
[HDRP] An error is thrown when Reseting All Project and Scene High Defin...
Steps to reproduce:1. Open the attached project "Case_1176838"2. Navigate to Edit -> Render Pipeline and press "Reset All Project... Read more
[WebGL] [Addressables] BundleManager.Status is not updated after loading...
How to reproduce:1. Open the attached project ("case_1176258-DigitalTwin.zip")2. Set target platform to WebGL3. Build Player Content... Read more
Creating an asset/script is no longer highlighted for renaming.
New scripts or assets should have their names highlighed so the user can instantly edit. This functionality has regressed in 2019.3.... Read more
Multiple errors occur when AssemblyReference is deleted while .asmdef fi...
To reproduce:1. Create a new project2. In the Project window create Assembly Definition and Assembly Definition Reference3. Delete A... Read more
[Scripting] EditorUtility.CollectDependencies always returns null
The Unity scripting API EditorUtility.CollectDependencies() always returns null and doesn't function at all. How to reproduce:1. Ope... Read more
[Mobile] Shader created from normals in Shader Graph looks pixelated whe...
To reproduce:1. Open attached project2. Open sample scene3. Build and run to Android or OS platform Actual result: The shader looks ... Read more
ParticleSystem.time script API can set invalid time values
values set using this API should be clamped/wrapped immediately, otherwise it can cause asserts in the particle simulation e.g. if s... Read more
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