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First paint op on new Terrain is done at low resolution and produces jag...
Occurs when doing the first paint operation on a given Terrain Tile. Happens in 2018.3 beta with Draw Instanced enabled and disabled... Read more
[Terrain] Cant create Terrain Brush or Terrain Layer if current director...
Cant create Terrain Brush or Terrain Layer if current directory open in Project window is not in the Assets folder. ie If current di... Read more
[Linux Editor] Assets menu items grey out after calling out the menu in ...
Most items in the Asset menu grey out after right-clicking and calling out the menu in Project window/tab. To solve this, right-cli... Read more
[XR][Android] Oculus is intialized even though Cardboard is first on SDK...
How to reproduce: 1. Open attached "OculusFirst" project 2. Build & Run on device Expected result - Cardboard is initalized OR befo... Read more
"No Overrides" is shown when some changes are made to a prefab in the Scene
Repro steps: 1. Open user attached project 2. Add GameObject prefab from the Project Window into the Scene 3. Add a component to it ... Read more
[Daydream/Cardboard] "OPENGL NATIVE PLUG-IN ERROR" thrown when playing v...
How to reproduce: 1. Open attached "VideoIssue" 2. Add Daydream as primary Virtual Reality SDK 3. Build and run project on Android d... Read more
Editor crashes after applying model changes on entering Play mode
Steps to reproduce: 1. Download 1080399_repro.zip and open "SampleScene" scene 2. Select HarpoonHead model 3. Modify assets scale i... Read more
A NavMeshObstacle placed at a specific position creates a boundary on an...
Repro steps: 1. Open QA attached project "repro_1078553" 2. Open the Navigation Window 3. Enter Play Mode and observe the Game View ... Read more
Mesh Instance Renderer Component is not correctly rendered in the Inspector
To reproduce: 1. Open the attached project (ECS_2.zip) 2. Open the Sample Scene and select the "GameObject" object in the Hierarchy... Read more
Fallback references to other fonts are not set correctly
To reproduce: 1. Open the user's attached project 2. Open the "SampleScene" 3. Observe the fonts Expected result: A reference font ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
- Task status is "WaitingForActivation" when awaiting a faulted task inside that task
- 0 is returned when any output from Split Node is input into the Lerp Node