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The new path is relative to asset path when calling AssetDatabase.Rename...
How to reproduce: 1. Open the "repro.zip" project 2. Open the "SampleScene" scene 3. Enter Play Mode 4. Check the console: - Not... Read more
[URP] Texture maps are not applicable when are added to a new material
How to reproduce: 1. Create a new LWRP/Universal RP template project 2. In the Project Browser, add new material 3. Drag material ic... Read more
[IL2CPP] Crash on il2cpp::vm::Field::GetValueObjectForThread in build wh...
Steps to reproduce: 1. Open the attached project ("1199942.zip") 2. Build and run the project (File -> Build Settings... -> Build An... Read more
[ShaderGraph] Converting a node with no output edge connected to a subgr...
Converting a node that is not attached to anything (input and output) to a subgraph via the right click menu option "Convert to Sub ... Read more
[Sprite Editor] Dropdown icon of Name Property is missing from "Secondar...
The dropdown icon is missing for the Name property dropdown from the Secondary Texture window under Sprite Editor window. Refer att... Read more
Baking Reflection Probes results in an error message when a Reflection P...
How to reproduce: 1. Open the attached 'project-1196495.zip' project 2. In the Lighting window select 'Bake Reflection Probes' (foun... Read more
[macOS] Objects containing SkinnedMeshRenderer component become invisibl...
How to reproduce: 1. Open the user's attached project("BugReportProject") 2. Expand "Barbarian" GameObject in the Hierarchy 3. Selec... Read more
Editor crashes on Unity::ConfigurableJoint::Create when loading a specif...
How to reproduce: 1. Open the "case_1198019" project 2. Load the "asd" scene -- Observe the crash Reproducible with: 2017.4.35f1, 2... Read more
[HDRP] NullReferenceException is thrown continuously when "Path Tracing"...
On adding "Path Tracing" Override to "Volume Profile" asset throws NullReferenceException continuously when Scriptable Render Pipeli... Read more
[FbxExporter] Exported FBX's RelPath ofTexture is incorrect
To reproduce: 0) Extract attached project into C:\Project\FbxExporterTest-2019.10 1) Open attached project and scene 2) Right-click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window