Search Issue Tracker
Won't Fix
Votes
0
Found in
5.2.2f1
Issue ID
745298
Regression
No
[iOS] Asset Bundle build causes "Could not produce class with ID ..." errors when running the build on device
Reproduction steps:
1. Open the attached project "New Unity Project";
2. Open the aaa.unity scene;
3. Build the asset bundles of this scene (Assets->Build AssetBundles);
4. Open the Build settings of the project, choose iOS build and build the project;
5. Run the built project on the device (doesn't matter which one);
6. Observe the output in the Console.
Expected results: the built project is playing without any issues;
Actual results: after running, the Console displays several errors:
"Could not produce class with ID ..."
Reproduced on: 2017.1.3p4, 2017.2.2p4, 2017.3.2f1, 2017.4.2f2, 2018.1.0f2, 2018.2.0b2.
Tested with iPhone 5s (iOS 9.3.3) and iPhone 7 Plus 10.3.1.
Won't Fix: The case won't be fixed, as this issue has low user pain and is not planned to dedicate time and resources to fix this. The log does ask the user to try disabling Strip Engine Code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment