Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f1
Issue ID
1032407
Regression
No
Black Squares on Terrain Heightmap after baking with lightmaps
There are visible black texels on some charts of the terrain after baking with lightmaps. It is possible to observe that some tesellated levels of terrain have the lightmaps correctly assigned, whereas some of them only displays black texels. This behaviour can be observed while navigating in the scene and zooming in and out of terrain.
Steps to reproduce the issue:
1) Download the project http://TerrainHeightmapSquares below and open `TestScene`
2) Generate the lighting
3) Observe the problem
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment