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[MacOS] Mesh flickers when playing animation on Skinned Mesh
On MacOS using Metal, the Skinned Mesh flickers when previewing animation. See attached flicker.gif This is only repro using Metal. ... Read more
[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken
Reproduces in 19.2.0a1 with SRP master of 1/7/19 Transform Matrix Node: Inverse Project & Inverse View Project are Broken Inverse ... Read more
[XRSDK] Initialize on Startup toggle is being ignored with boot.config i...
1. What happened boot.config should not contain the following lines when "initialize on startup" is unchecked and a build is made ... Read more
[XR][Quest][URP] small image corruption when using MSAA, HDR and Multivi...
This issue was only seen on the Quest, I did not see it on the Go using the same config. It only seemed to manifest when using MSAA... Read more
[Unity Netcode] Constant InvalidOperationException error spam after call...
How to reproduce: 1. Open user's attached project (unity_delete_world.zip) 2. Enter Play mode Expected result: Created worlds are s... Read more
[Linux] [Editor] Input.GetAxis("Mouse ScrollWheel") always returns 0 whe...
How to reproduce: 1. Open user's attached project (EditorScollWheelBugDemo.zip) 2. Open SampleScene and enter Play mode 3. While Pla... Read more
[TextMeshPro] White artifacts appear behind Unicode symbols in Scene Vie...
Steps to reproduce: 1. Create a new project with a TextMeshPro GameObject with the text "✓✗asdf" 2. Import the provided Windows fon... Read more
[ShaderGraph package] Flipbook node skips/displays a wrong texture durin...
How to reproduce: 1. Open the attached FlipBook.7z project 2. Open the Sample Scene and enter the Play mode 3. Inspect the Quads in... Read more
Serialization for fields with [SerializeReference] attribute is performe...
Steps to reproduce: 1. Open the attached project (case_1216813.zip) 2. Clear the Console 3. Enter Play Mode Expected result: Refere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests